Limbitless Runner is a mobile game that is played via Limbitless' bionic arm system.  By wearing the bionic arm and its EMG sensors (which detect muscle flexes), the user can play the game is if the arm were a controller.  By doing this, the game acts as a fun tutorial to teach the user how to properly use this complex system, and my role in this project was to design the graphics and general interface.
This is the proof-of-concept animation to demonstrate to Limbitless' Games Team how the interface would be navigated.
Also, it's worth noting that the bionic arm only has two inputs: light flex and heavy flex.  As such, the whole interface had to be designed around minimal input from the user.  
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